![]() ![]() "But it really all falls into the realm of speculation, because there is no true confirmation. "It's theorised that there would have been an ice dungeon, probably an ice temple, a wind dungeon, probably a wind temple, and who knows what else," Walton continues. We're speaking over Skype at one in the morning UK time also on the call is fellow Ura contributor CrookedPoe, a recent high school graduate from the midwestern United States, who has been modding Zelda games since he was nine years old. "There's a myth behind Ura Zelda, based on interviews with Shigeru Miyamoto and Eiji Aonuma back in the 90s, that it would have been an expansion to Ocarina of Time, adding new dungeons, new overworld areas, new bosses, new everything." Artist and game designer Benjamin Walton is one of the members of Project Ura, a concerted attempt to revive and build on Zelda 64's lost add-on which ran from 2010 to 2013. But if there's one thing Zelda's perpetually rewritten fable of boy heroes, princesses and demon kings is proof of, it's that great stories never end. You can try Master Quest out today on the 3DS, and as far as Nintendo is concerned that's pretty much the end of the story. As for Ura Zelda, the boring account is that elements of the cancelled add-on were ultimately cobbled together into a secondary "Master Quest" for a 2002 Ocarina of Time remaster on the Gamecube, offering the same gameplay and areas as the vanilla game but with tougher, remixed dungeon layouts. NINTENDOGS ROM LAG SIMULATORMany of the games that were built for it found a new lease of life elsewhere - a quirky persistent world simulator known as Animal Forest eventually became Animal Crossing, while a creature breeding game called Cabbage supplied concepts for the best-selling Nintendogs on the DS. ![]() Just nine 64DD-compatible games were released before Nintendo ceased production.Īs with expensive failures in general, the 64DD casts a long shadow. By the time the 64DD was fit for public consumption Nintendo was eager to be rid of it, and the combination of an eye-watering price and N64's relatively modest installed base led to an early retirement in February 2001. ![]() But the add-on was a troubled project from inception, pegged for a 1996 launch only to wallow in development hell till 1999, when it saw a limited release in Japan as part of a game subscription package. Besides giving developers vastly more storage to play with at a fraction of the cost of the N64's existing cartridge format, it would have allowed players to craft their own textures, characters and levels into games like F-Zero and share them over the internet - years before “user-generated content” became an industry buzzword.įor a while, the 64DD was Nintendo's favourite son: in a December 1997 interview, Shigeru Miyamoto claimed that “almost every” new N64 game in production was designed to make use of it. ![]() It's the tale of a version of Ocarina of Time which is, somehow, both a tangible fact and an eternally deferred Holy Grail, always quested for, never quite grasped - the reworked "Ura" edition that was once planned for release alongside the Nintendo 64's ill-fated 64DD peripheral, tantalising elements of which can still be uncovered on a Zelda 64 cartridge today.įor its age, the 64DD was a fairly magical piece of kit, armed with internet connectivity backed up by a rudimentary gaming network, a real-time clock and support for rewriteable 64MB magnetic discs. This is the story of one such lost future, a dream originally dreamt by the developers of The Legend of Zelda: Ocarina of Time, kept alive by a fervent underground community of fans, modders and artists. NINTENDOGS ROM LAG SERIESThe Legend of Zelda series has always dabbled in alternate realities - mirror worlds, sunken pasts, waking dreams, futures that might have been. ![]()
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